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Passwords - password entry at main menu, stored and checked by server

This commit is contained in:
Ciaran Gultnieks 2011-05-20 20:28:03 +01:00
parent b5ceaf445a
commit d4d49ee8f4
17 changed files with 534 additions and 34 deletions

View file

@ -325,6 +325,8 @@ Making it more portable:
#include "materials.h"
#include "game.h"
#include "keycode.h"
#include "sha1.h"
#include "base64.h"
// This makes textures
ITextureSource *g_texturesource = NULL;
@ -1170,6 +1172,7 @@ int main(int argc, char *argv[])
return 0;
}
/*
More parameters
*/
@ -1324,11 +1327,15 @@ int main(int argc, char *argv[])
*/
std::wstring error_message = L"";
// The password entered during the menu screen,
std::string password;
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
// This is used for catching disconnects
try
{
@ -1428,6 +1435,25 @@ int main(int argc, char *argv[])
}
playername = wide_to_narrow(menudata.name);
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
// their password. (Exception : if the password field is
// blank, we send a blank password - this is for backwards
// compatibility with password-less players).
if(menudata.password.length() > 0)
{
std::string slt=playername + wide_to_narrow(menudata.password);
SHA1 *sha1 = new SHA1();
sha1->addBytes(slt.c_str(), slt.length());
unsigned char *digest = sha1->getDigest();
password = base64_encode(digest, 20);
}
else
{
password = "";
}
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
@ -1474,6 +1500,7 @@ int main(int argc, char *argv[])
font,
map_dir,
playername,
password,
address,
port,
error_message