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Passwords - password entry at main menu, stored and checked by server
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parent
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commit
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17 changed files with 534 additions and 34 deletions
27
src/main.cpp
27
src/main.cpp
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@ -325,6 +325,8 @@ Making it more portable:
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#include "materials.h"
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#include "game.h"
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#include "keycode.h"
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#include "sha1.h"
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#include "base64.h"
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// This makes textures
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ITextureSource *g_texturesource = NULL;
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@ -1170,6 +1172,7 @@ int main(int argc, char *argv[])
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return 0;
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}
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/*
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More parameters
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*/
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@ -1324,11 +1327,15 @@ int main(int argc, char *argv[])
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*/
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std::wstring error_message = L"";
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// The password entered during the menu screen,
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std::string password;
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/*
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Menu-game loop
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*/
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while(device->run() && kill == false)
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{
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// This is used for catching disconnects
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try
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{
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@ -1428,6 +1435,25 @@ int main(int argc, char *argv[])
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}
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playername = wide_to_narrow(menudata.name);
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// Get an sha-1 hash of the player's name combined with
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// the password entered. That's what the server uses as
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// their password. (Exception : if the password field is
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// blank, we send a blank password - this is for backwards
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// compatibility with password-less players).
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if(menudata.password.length() > 0)
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{
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std::string slt=playername + wide_to_narrow(menudata.password);
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SHA1 *sha1 = new SHA1();
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sha1->addBytes(slt.c_str(), slt.length());
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unsigned char *digest = sha1->getDigest();
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password = base64_encode(digest, 20);
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}
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else
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{
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password = "";
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}
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address = wide_to_narrow(menudata.address);
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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@ -1474,6 +1500,7 @@ int main(int argc, char *argv[])
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font,
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map_dir,
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playername,
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password,
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address,
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port,
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error_message
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