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Passwords - password entry at main menu, stored and checked by server

This commit is contained in:
Ciaran Gultnieks 2011-05-20 20:28:03 +01:00
parent b5ceaf445a
commit d4d49ee8f4
17 changed files with 534 additions and 34 deletions

View file

@ -634,6 +634,7 @@ void the_game(
gui::IGUIFont* font,
std::string map_dir,
std::string playername,
std::string password,
std::string address,
u16 port,
std::wstring &error_message
@ -689,7 +690,7 @@ void the_game(
*/
std::cout<<DTIME<<"Creating client"<<std::endl;
Client client(device, playername.c_str(), draw_control);
Client client(device, playername.c_str(), password, draw_control);
Address connect_address(0,0,0,0, port);
try{
@ -728,6 +729,10 @@ void the_game(
could_connect = true;
break;
}
if(client.accessDenied())
{
break;
}
// Wait for 10 seconds
if(time_counter >= 10.0)
{
@ -756,8 +761,16 @@ void the_game(
if(could_connect == false)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
error_message = L"Connection timed out.";
if(client.accessDenied())
{
error_message = L"Access denied. Check your password and try again.";
std::cout<<DTIME<<"Access denied."<<std::endl;
}
else
{
error_message = L"Connection timed out.";
std::cout<<DTIME<<"Timed out."<<std::endl;
}
gui_loadingtext->remove();
return;
}