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Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node Considerably improves the execution speed of core.get_node
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879f7e9f03
commit
d4d4712361
4 changed files with 90 additions and 49 deletions
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@ -328,39 +328,26 @@ int ModApiEnv::l_swap_node(lua_State *L)
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return 1;
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}
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnv::l_get_node(lua_State *L)
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// get_node_raw(x, y, z) -> content, param1, param2, pos_ok
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int ModApiEnv::l_get_node_raw(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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MapNode n = env->getMap().getNode(pos);
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// Return node
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pushnode(L, n);
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return 1;
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}
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnv::l_get_node_or_nil(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// mirrors implementation of read_v3s16 (with the exact same rounding)
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double x = lua_tonumber(L, 1);
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double y = lua_tonumber(L, 2);
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double z = lua_tonumber(L, 3);
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v3s16 pos = doubleToInt(v3d(x, y, z), 1.0);
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// Do it
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bool pos_ok;
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MapNode n = env->getMap().getNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n);
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} else {
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lua_pushnil(L);
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}
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return 1;
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// Return node and pos_ok
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lua_pushinteger(L, n.getContent());
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lua_pushinteger(L, n.getParam1());
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lua_pushinteger(L, n.getParam2());
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lua_pushboolean(L, pos_ok);
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return 4;
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}
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// get_node_light(pos, timeofday)
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@ -1483,8 +1470,7 @@ void ModApiEnv::Initialize(lua_State *L, int top)
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API_FCT(swap_node);
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API_FCT(add_item);
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API_FCT(remove_node);
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API_FCT(get_node);
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API_FCT(get_node_or_nil);
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API_FCT(get_node_raw);
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API_FCT(get_node_light);
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API_FCT(get_natural_light);
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API_FCT(place_node);
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@ -74,13 +74,10 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_swap_node(lua_State *L);
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L);
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_or_nil(lua_State *L);
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// get_node_raw(x, y, z) -> content, param1, param2, pos_ok
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// Used to implement get_node and get_node_or_nil in lua.
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// This is still faster than doing it from C++ even with optimized pushnode.
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static int l_get_node_raw(lua_State *L);
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// get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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@ -245,7 +242,7 @@ public:
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/*
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* Duplicates of certain env APIs that operate not on the global
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* map but on a VoxelManipulator. This is for emerge scripting.
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* map but on a VoxelManipulator. This is for emerge scripting.
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*/
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class ModApiEnvVM : public ModApiEnvBase {
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private:
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