mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node Considerably improves the execution speed of core.get_node
This commit is contained in:
parent
879f7e9f03
commit
d4d4712361
4 changed files with 90 additions and 49 deletions
|
@ -71,6 +71,22 @@ minetest.register_chatcommand("bench_content2name", {
|
|||
end,
|
||||
})
|
||||
|
||||
local function get_positions_cube(ppos)
|
||||
local pos_list = {}
|
||||
|
||||
local i = 1
|
||||
for x=2,100 do
|
||||
for y=2,100 do
|
||||
for z=2,100 do
|
||||
pos_list[i] = ppos:offset(x, y, z)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return pos_list
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("bench_bulk_set_node", {
|
||||
params = "",
|
||||
description = "Benchmark: Bulk-set 99×99×99 stone nodes",
|
||||
|
@ -79,25 +95,15 @@ minetest.register_chatcommand("bench_bulk_set_node", {
|
|||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
local pos_list = {}
|
||||
local ppos = player:get_pos()
|
||||
local i = 1
|
||||
for x=2,100 do
|
||||
for y=2,100 do
|
||||
for z=2,100 do
|
||||
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
local pos_list = get_positions_cube(player:get_pos())
|
||||
|
||||
minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
|
||||
minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...")
|
||||
|
||||
-- warm up with stone to prevent having different callbacks
|
||||
-- due to different node topology
|
||||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||||
|
||||
minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
|
||||
minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
|
||||
|
||||
local start_time = minetest.get_us_time()
|
||||
for i=1,#pos_list do
|
||||
|
@ -114,4 +120,37 @@ minetest.register_chatcommand("bench_bulk_set_node", {
|
|||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("bench_bulk_get_node", {
|
||||
params = "",
|
||||
description = "Benchmark: Bulk-get 99×99×99 nodes",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
local pos_list = get_positions_cube(player:get_pos())
|
||||
local function bench()
|
||||
local start_time = minetest.get_us_time()
|
||||
for i=1,#pos_list do
|
||||
local n = minetest.get_node(pos_list[i])
|
||||
-- Make sure the name lookup is never optimized away.
|
||||
-- Table allocation might still be omitted. But only accessing
|
||||
-- the name of a node is a common pattern anyways.
|
||||
if n.name == "benchmarks:nonexistent_node" then
|
||||
error("should never happen")
|
||||
end
|
||||
end
|
||||
return minetest.get_us_time() - start_time
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name, "Benchmarking minetest.get_node. Warming up ...")
|
||||
bench()
|
||||
|
||||
minetest.chat_send_player(name, "Warming up finished, now benchmarking ...")
|
||||
local result_us = bench()
|
||||
|
||||
local msg = string.format("Benchmark results: minetest.get_node loop 1: %.2f ms",
|
||||
result_us / 1000)
|
||||
return true, msg
|
||||
end,
|
||||
})
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue