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Merge 31adcec585
into 1297ccc537
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commit
d4bf931924
7 changed files with 94 additions and 11 deletions
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@ -10111,6 +10111,13 @@ Used by `core.register_node`.
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climbable = false, -- If true, can be climbed on like a ladder
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climb_factor = 1.0,
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-- The speed at which a climbable node can be climbed up and down
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-- is multiplied by this number. Must not be negative. No effect if
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-- node isn't climbable.
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-- Note: The base climbing speed is controlled by the setting
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-- `movement_speed_climb` multiplied by the physics override `speed_climb`.
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move_resistance = 0,
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-- Slows down movement of players through this node (max. 7).
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-- If this is nil, it will be equal to liquid_viscosity.
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@ -209,6 +209,49 @@ core.register_node("testnodes:climbable", {
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:climbable_fast", {
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description = S("Fast Climbable Node").."\n"..
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S("You can climb up and down, faster than usual"),
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climbable = true,
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climb_factor = 2.0,
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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tiles = {
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"testnodes_climbable_top.png^[colorize:#FFFFFF:140",
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"testnodes_climbable_top.png^[colorize:#FFFFFF:140",
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"testnodes_climbable_side.png^[colorize:#FFFFFF:140"
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},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:climbable_slow", {
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description = S("Slow Climbable Node").."\n"..
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S("You can climb up and down, slower than usual"),
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climbable = true,
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climb_factor = 0.5,
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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tiles = {
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"testnodes_climbable_top.png^[colorize:#000000:140",
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"testnodes_climbable_top.png^[colorize:#000000:140",
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"testnodes_climbable_side.png^[colorize:#000000:140"
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},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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groups = {dig_immediate=3},
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})
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-- Climbable only downwards with sneak key
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core.register_node("testnodes:climbable_nojump", {
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description = S("Downwards-climbable Node").."\n"..
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@ -219,7 +262,11 @@ core.register_node("testnodes:climbable_nojump", {
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groups = {disable_jump=1, dig_immediate=3},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_side.png"},
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tiles = {
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"testnodes_climbable_nojump_top.png",
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"testnodes_climbable_nojump_top.png",
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"testnodes_climbable_nojump_side.png"
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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@ -227,28 +274,38 @@ core.register_node("testnodes:climbable_nojump", {
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core.register_node("testnodes:climbable_nodescend", {
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description = S("Upwards-climbable Node"),
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description = S("Upwards-climbable Node").."\n"..
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S("You can climb only upwards"),
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climbable = true,
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walkable = false,
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groups = {disable_descend=1, dig_immediate=3},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_side.png"},
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tiles = {
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"testnodes_climbable_nodescend_top.png",
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"testnodes_climbable_nodescend_top.png",
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"testnodes_climbable_nodescend_side.png"
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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})
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core.register_node("testnodes:climbable_nodescend_nojump", {
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description = S("Horizontal-only Climbable Node"),
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description = S("Horizontal-only Climbable Node").."\n"..
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S("You hold on to this node but can't climb vertically"),
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climbable = true,
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walkable = false,
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groups = {disable_jump=1, disable_descend=1, dig_immediate=3},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_side.png"},
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tiles = {
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"testnodes_climbable_noclimb_top.png",
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"testnodes_climbable_noclimb_top.png",
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"testnodes_climbable_noclimb_side.png"
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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@ -314,8 +314,13 @@ void LocalPlayer::move(f32 dtime, Environment *env,
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if (!(is_valid_position && is_valid_position2)) {
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is_climbing = false;
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} else {
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is_climbing = (nodemgr->get(node.getContent()).climbable ||
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nodemgr->get(node2.getContent()).climbable) && !free_move;
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const ContentFeatures &cf_upper = nodemgr->get(node.getContent());
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const ContentFeatures &cf_lower = nodemgr->get(node2.getContent());
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is_climbing = (cf_upper.climbable || cf_lower.climbable) && !free_move;
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if (is_climbing) {
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node_climb_factor = cf_lower.climbable
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? cf_lower.climb_factor : cf_upper.climb_factor;
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}
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}
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// Player object property step height is multiplied by BS in
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@ -582,7 +587,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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speedV.Y = -speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb * node_climb_factor;
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} else {
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// If not free movement but fast is allowed, aux1 is
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// "Turbo button"
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@ -618,9 +623,9 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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if (fast_climb)
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speedV.Y = -speed_fast;
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speedV.Y = -speed_fast * node_climb_factor;
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else
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb * node_climb_factor;
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}
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}
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}
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@ -673,7 +678,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (fast_climb)
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speedV.Y = speed_fast;
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else
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speedV.Y = movement_speed_climb * physics_override.speed_climb;
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speedV.Y = movement_speed_climb * physics_override.speed_climb * node_climb_factor;
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}
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}
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@ -64,6 +64,7 @@ public:
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// Slows down the player when moving through
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u8 move_resistance = 0;
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bool is_climbing = false;
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f32 node_climb_factor = 1.0f;
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bool swimming_vertical = false;
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bool swimming_pitch = false;
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@ -373,6 +373,7 @@ void ContentFeatures::reset()
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pointable = PointabilityType::POINTABLE;
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diggable = true;
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climbable = false;
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climb_factor = 1.0f;
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buildable_to = false;
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floodable = false;
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rightclickable = true;
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@ -535,6 +536,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, move_resistance);
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writeU8(os, liquid_move_physics);
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writeU8(os, post_effect_color_shaded);
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writeF32(os, climb_factor);
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}
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void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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@ -665,6 +667,11 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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if (is.eof())
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throw SerializationError("");
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post_effect_color_shaded = tmp;
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f32 ftmp = readF32(is);
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if (is.eof())
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throw SerializationError("");
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climb_factor = ftmp;
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} catch (SerializationError &e) {};
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}
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@ -392,6 +392,8 @@ struct ContentFeatures
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bool diggable;
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// Player can climb these
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bool climbable;
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// Climb speed factor
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f32 climb_factor;
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// Player can build on these
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bool buildable_to;
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// Player cannot build to these (placement prediction disabled)
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@ -869,6 +869,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
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getboolfield(L, index, "diggable", f.diggable);
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// Player can climb these
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getboolfield(L, index, "climbable", f.climbable);
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// Multiplies climb speed on climbable node
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getfloatfield(L, index, "climb_factor", f.climb_factor);
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// Player can build on these
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getboolfield(L, index, "buildable_to", f.buildable_to);
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// Liquids flow into and replace node
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@ -1146,6 +1148,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
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lua_setfield(L, -2, "move_resistance");
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lua_pushboolean(L, c.liquid_move_physics);
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lua_setfield(L, -2, "liquid_move_physics");
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lua_pushnumber(L, c.climb_factor);
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lua_setfield(L, -2, "climb_factor");
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}
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/******************************************************************************/
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