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https://github.com/luanti-org/luanti.git
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Add minetest.register_lbm() to run code on block load only
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parent
88fbe7ca1e
commit
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12 changed files with 493 additions and 25 deletions
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@ -48,6 +48,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
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Environment::Environment():
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m_time_of_day_speed(0),
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m_time_of_day(9000),
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@ -270,6 +272,223 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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timer = myrand_range(minval, maxval);
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}
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/*
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LBMManager
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*/
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void LBMContentMapping::deleteContents()
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{
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for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
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it != lbm_list.end(); ++it) {
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delete *it;
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}
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}
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void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
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{
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// Add the lbm_def to the LBMContentMapping.
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// Unknown names get added to the global NameIdMapping.
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INodeDefManager *nodedef = gamedef->ndef();
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lbm_list.push_back(lbm_def);
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for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
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it != lbm_def->trigger_contents.end(); ++it) {
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std::set<content_t> c_ids;
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bool found = nodedef->getIds(*it, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(*it);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << *it
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.insert(c_id);
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}
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for (std::set<content_t>::const_iterator iit =
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c_ids.begin(); iit != c_ids.end(); ++iit) {
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content_t c_id = *iit;
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map[c_id].push_back(lbm_def);
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}
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}
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}
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const std::vector<LoadingBlockModifierDef *> *
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LBMContentMapping::lookup(content_t c) const
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{
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container_map::const_iterator it = map.find(c);
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if (it == map.end())
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return NULL;
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// This first dereferences the iterator, returning
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// a std::vector<LoadingBlockModifierDef *>
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// reference, then we convert it to a pointer.
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return &(it->second);
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}
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LBMManager::~LBMManager()
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{
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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delete it->second;
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}
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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(it->second).deleteContents();
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}
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}
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode == true,
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"attempted to modify LBMManager in query mode");
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if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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throw ModError("Error adding LBM \"" + lbm_def->name +
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"\": Does not follow naming conventions: "
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"Only chararacters [a-z0-9_:] are allowed.");
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}
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m_lbm_defs[lbm_def->name] = lbm_def;
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}
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void LBMManager::loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now)
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{
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m_query_mode = true;
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// name -> time map.
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// Storing it in a map first instead of
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// handling the stuff directly in the loop
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// removes all duplicate entries.
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// TODO make this std::unordered_map
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std::map<std::string, u32> introduction_times;
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/*
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The introduction times string consists of name~time entries,
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with each entry terminated by a semicolon. The time is decimal.
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*/
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size_t idx = 0;
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size_t idx_new;
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while ((idx_new = times.find(";", idx)) != std::string::npos) {
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std::string entry = times.substr(idx, idx_new - idx);
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std::vector<std::string> components = str_split(entry, '~');
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if (components.size() != 2)
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throw SerializationError("Introduction times entry \""
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+ entry + "\" requires exactly one '~'!");
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const std::string &name = components[0];
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u32 time = from_string<u32>(components[1]);
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introduction_times[name] = time;
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idx = idx_new + 1;
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}
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// Put stuff from introduction_times into m_lbm_lookup
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for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
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it != introduction_times.end(); ++it) {
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const std::string &name = it->first;
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u32 time = it->second;
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std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
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m_lbm_defs.find(name);
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if (def_it == m_lbm_defs.end()) {
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// This seems to be an LBM entry for
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// an LBM we haven't loaded. Discard it.
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continue;
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}
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LoadingBlockModifierDef *lbm_def = def_it->second;
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if (lbm_def->run_at_every_load) {
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// This seems to be an LBM entry for
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// an LBM that runs at every load.
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// Don't add it just yet.
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continue;
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}
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m_lbm_lookup[time].addLBM(lbm_def, gamedef);
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// Erase the entry so that we know later
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// what elements didn't get put into m_lbm_lookup
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m_lbm_defs.erase(name);
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}
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// Now also add the elements from m_lbm_defs to m_lbm_lookup
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// that weren't added in the previous step.
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// They are introduced first time to this world,
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// or are run at every load (introducement time hardcoded to U32_MAX).
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LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
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LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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if (it->second->run_at_every_load) {
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lbms_running_always.addLBM(it->second, gamedef);
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} else {
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lbms_we_introduce_now.addLBM(it->second, gamedef);
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}
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}
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// Clear the list, so that we don't delete remaining elements
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// twice in the destructor
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m_lbm_defs.clear();
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}
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
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FATAL_ERROR_IF(m_query_mode == false,
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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u32 time = it->first;
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std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
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for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
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iit != lbm_list.end(); ++iit) {
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// Don't add if the LBM runs at every load,
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// then introducement time is hardcoded
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// and doesn't need to be stored
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if ((*iit)->run_at_every_load)
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continue;
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oss << (*iit)->name << "~" << time << ";";
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}
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}
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return oss.str();
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}
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void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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{
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// Precondition, we need m_lbm_lookup to be initialized
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FATAL_ERROR_IF(m_query_mode == false,
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"attempted to query on non fully set up LBMManager");
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v3s16 pos_of_block = block->getPosRelative();
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v3s16 pos;
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MapNode n;
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content_t c;
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lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
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for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
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for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
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{
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n = block->getNodeNoEx(pos);
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c = n.getContent();
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for (LBMManager::lbm_lookup_map::const_iterator iit = it;
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iit != m_lbm_lookup.end(); ++iit) {
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const std::vector<LoadingBlockModifierDef *> *lbm_list =
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iit->second.lookup(c);
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if (!lbm_list)
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continue;
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for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
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lbm_list->begin(); iit != lbm_list->end(); ++iit) {
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(*iit)->trigger(env, pos + pos_of_block, n);
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}
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}
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}
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}
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/*
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ActiveBlockList
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*/
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@ -505,6 +724,9 @@ void ServerEnvironment::saveMeta()
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args.setU64("game_time", m_game_time);
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args.setU64("time_of_day", getTimeOfDay());
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args.setU64("last_clear_objects_time", m_last_clear_objects_time);
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args.setU64("lbm_introduction_times_version", 1);
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args.set("lbm_introduction_times",
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m_lbm_mgr.createIntroductionTimesString());
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args.writeLines(ss);
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ss<<"EnvArgsEnd\n";
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@ -555,6 +777,26 @@ void ServerEnvironment::loadMeta()
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// If missing, do as if clearObjects was never called
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m_last_clear_objects_time = 0;
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}
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std::string lbm_introduction_times = "";
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try {
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u64 ver = args.getU64("lbm_introduction_times_version");
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if (ver == 1) {
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lbm_introduction_times = args.get("lbm_introduction_times");
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} else {
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infostream << "ServerEnvironment::loadMeta(): Non-supported"
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<< " introduction time version " << ver << std::endl;
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}
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} catch (SettingNotFoundException &e) {
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// No problem, this is expected. Just continue with an empty string
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}
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m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
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}
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void ServerEnvironment::loadDefaultMeta()
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{
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m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time);
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}
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struct ActiveABM
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@ -770,6 +1012,9 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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// Activate stored objects
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activateObjects(block, dtime_s);
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/* Handle LoadingBlockModifiers */
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m_lbm_mgr.applyLBMs(this, block, stamp);
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// Run node timers
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std::map<v3s16, NodeTimer> elapsed_timers =
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block->m_node_timers.step((float)dtime_s);
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@ -795,6 +1040,11 @@ void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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m_abms.push_back(ABMWithState(abm));
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}
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void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
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{
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m_lbm_mgr.addLBMDef(lbm);
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}
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bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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