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Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
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5 changed files with 302 additions and 39 deletions
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@ -463,7 +463,7 @@ size_t get_biome_list(lua_State *L, int index,
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///////////////////////////////////////////////////////////////////////////////
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// get_biome_id(biomename)
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// returns the biome id used in biomemap
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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int ModApiMapgen::l_get_biome_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -488,6 +488,154 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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}
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// get_heat(pos)
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// returns the heat at the position
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int ModApiMapgen::l_get_heat(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_heat;
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NoiseParams np_heat_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
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&np_heat) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
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&np_heat_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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if (!heat)
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return 0;
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lua_pushnumber(L, heat);
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return 1;
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}
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// get_humidity(pos)
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// returns the humidity at the position
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int ModApiMapgen::l_get_humidity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_humidity;
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NoiseParams np_humidity_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
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&np_humidity) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
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&np_humidity_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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if (!humidity)
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return 0;
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lua_pushnumber(L, humidity);
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return 1;
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}
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// get_biome_data(pos)
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// returns a table containing the biome id, heat and humidity at the position
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int ModApiMapgen::l_get_biome_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_heat;
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NoiseParams np_heat_blend;
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NoiseParams np_humidity;
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NoiseParams np_humidity_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
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&np_heat) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
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&np_heat_blend) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
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&np_humidity) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
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&np_humidity_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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if (!heat)
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return 0;
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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if (!humidity)
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return 0;
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Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos.Y);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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lua_newtable(L);
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lua_pushinteger(L, biome->index);
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lua_setfield(L, -2, "biome");
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lua_pushnumber(L, heat);
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lua_setfield(L, -2, "heat");
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lua_pushnumber(L, humidity);
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lua_setfield(L, -2, "humidity");
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return 1;
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}
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// get_mapgen_object(objectname)
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// returns the requested object used during map generation
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int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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@ -1520,6 +1668,9 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
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void ModApiMapgen::Initialize(lua_State *L, int top)
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{
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API_FCT(get_biome_id);
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API_FCT(get_heat);
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API_FCT(get_humidity);
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API_FCT(get_biome_data);
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API_FCT(get_mapgen_object);
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API_FCT(get_mapgen_params);
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