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minecraft-style water done (but no texture animation or sound)
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13 changed files with 770 additions and 65 deletions
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@ -315,7 +315,8 @@ public:
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// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources,
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bool remove_light=false, bool *black_air_left=NULL);
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bool remove_light=false, bool *black_air_left=NULL,
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bool grow_grass=false);
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// Copies data to VoxelManipulator to getPosRelative()
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void copyTo(VoxelManipulator &dst);
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