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Generalize hud_builtin_enable into hud_set_flags
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12 changed files with 85 additions and 107 deletions
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@ -540,7 +540,7 @@ public:
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u32 hudAdd(Player *player, HudElement *element);
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bool hudRemove(Player *player, u32 id);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudBuiltinEnable(Player *player, u32 id, bool flag);
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bool hudSetFlags(Player *player, u32 flags, u32 mask);
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private:
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@ -584,7 +584,8 @@ private:
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void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag);
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void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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