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Generalize hud_builtin_enable into hud_set_flags

This commit is contained in:
kwolekr 2013-04-25 19:27:22 -04:00
parent d83602d98e
commit d3f0ce6224
12 changed files with 85 additions and 107 deletions

View file

@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
}
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) {
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) {
errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
@ -288,19 +288,21 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
if (flags & HUD_DRAW_HOTBAR)
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
if (flags & HUD_DRAW_HEALTHBAR)
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
"heart.png", halfheartcount, v2s32(0, 0));
}
void Hud::drawCrosshair() {
driver->draw2DLine(displaycenter - v2s32(10, 0),
displaycenter + v2s32(10, 0), crosshair_argb);
driver->draw2DLine(displaycenter - v2s32(0, 10),
displaycenter + v2s32(0, 10), crosshair_argb);
if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) {
driver->draw2DLine(displaycenter - v2s32(10, 0),
displaycenter + v2s32(10, 0), crosshair_argb);
driver->draw2DLine(displaycenter - v2s32(0, 10),
displaycenter + v2s32(0, 10), crosshair_argb);
}
}