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Generalize hud_builtin_enable into hud_set_flags
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parent
d83602d98e
commit
d3f0ce6224
12 changed files with 85 additions and 107 deletions
16
src/hud.cpp
16
src/hud.cpp
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@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
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}
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void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) {
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void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
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InventoryList *mainlist = inventory->getList("main");
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if (mainlist == NULL) {
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errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
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@ -288,19 +288,21 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u
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s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
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if (flags & HUD_DRAW_HOTBAR)
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
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drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
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if (flags & HUD_DRAW_HEALTHBAR)
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if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
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drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
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"heart.png", halfheartcount, v2s32(0, 0));
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}
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void Hud::drawCrosshair() {
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driver->draw2DLine(displaycenter - v2s32(10, 0),
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displaycenter + v2s32(10, 0), crosshair_argb);
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driver->draw2DLine(displaycenter - v2s32(0, 10),
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displaycenter + v2s32(0, 10), crosshair_argb);
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if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) {
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driver->draw2DLine(displaycenter - v2s32(10, 0),
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displaycenter + v2s32(10, 0), crosshair_argb);
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driver->draw2DLine(displaycenter - v2s32(0, 10),
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displaycenter + v2s32(0, 10), crosshair_argb);
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}
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}
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