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Generalize hud_builtin_enable into hud_set_flags

This commit is contained in:
kwolekr 2013-04-25 19:27:22 -04:00
parent d83602d98e
commit d3f0ce6224
12 changed files with 85 additions and 107 deletions

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@ -1434,9 +1434,10 @@ Player-only: (no-op for other objects)
- hud_change(id, stat, value): change a value of a previously added HUD element
^ element stat values: position, name, scale, text, number, item, dir
- hud_get(id): gets the HUD element definition structure of the specified ID
- hud_builtin_enable(what, flag): enable or disable built-in HUD items
^ what: "hotbar", "healthbar", "crosshair", "wielditem"
^ flag: true/false
- hud_set_flags(flags): sets specified HUD flags to true/false
^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
^ pass a table containing a true/false value of each flag to be set or unset
^ if a flag is nil, the flag is not modified
InvRef: Reference to an inventory
methods: