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Fix heart + bubble bar size on different texture packs

Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
This commit is contained in:
sapier 2014-04-28 23:41:27 +02:00
parent c80d67f48e
commit d3ee617f37
15 changed files with 325 additions and 51 deletions

View file

@ -475,6 +475,7 @@ values can be used.
The offset field specifies a pixel offset from the position. Contrary to position,
the offset is not scaled to screen size. This allows for some precisely-positioned
items in the HUD.
Note offset WILL adapt to screen dpi as well as user defined scaling factor!
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
@ -504,6 +505,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
If odd, will end with a vertically center-split texture.
- direction
- offset: offset in pixels from position.
- size: If used will force full-image size to this value (override texture pack image size)
- inventory
- text: The name of the inventory list to be displayed.
- number: Number of items in the inventory to be displayed.
@ -515,7 +517,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
- text: Distance suffix. Can be blank.
- number: An integer containing the RGB value of the color used to draw the text.
- world_pos: World position of the waypoint.
Representations of simple things
--------------------------------
Position/vector:
@ -1212,7 +1214,7 @@ minetest.get_player_information(playername)
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
connection_uptime = 200, -- seconds since client connected
-- following information is available on debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client
@ -1375,7 +1377,7 @@ minetest.dig_node(pos)
^ Dig node with the same effects that a player would cause
minetest.punch_node(pos)
^ Punch node with the same effects that a player would cause
minetest.get_meta(pos) -- Get a NodeMetaRef at that position
minetest.get_node_timer(pos) -- Get NodeTimerRef
@ -1750,7 +1752,7 @@ methods:
- to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}}
- from_table(nil or {})
^ See "Node Metadata"
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
- Can be gotten via minetest.get_node_timer(pos)
methods:
@ -1853,12 +1855,18 @@ Player-only: (no-op for other objects)
^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
^ pass a table containing a true/false value of each flag to be set or unset
^ if a flag is nil, the flag is not modified
- hud_get_flags(): returns a table containing status of hud flags
^ returns { hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }
- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
^ count: number of items, must be between 1 and 23
- hud_set_hotbar_image(texturename)
^ sets background image for hotbar
- hud_set_hotbar_selected_image(texturename)
^ sets image for selected item of hotbar
- hud_replace_builtin(name, hud definition)
^ replace definition of a builtin hud element
^ name: "breath" or "health"
^ hud definition: definition to replace builtin definition
- set_sky(bgcolor, type, {texture names})
^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white
^ Available types:
@ -2172,7 +2180,7 @@ Object Properties
Entity definition (register_entity)
{
(Deprecated: Everything in object properties is read directly from here)
initial_properties = <initial object properties>,
on_activate = function(self, staticdata, dtime_s),
@ -2182,7 +2190,7 @@ Entity definition (register_entity)
get_staticdata = function(self),
^ Called sometimes; the string returned is passed to on_activate when
the entity is re-activated from static state
# Also you can define arbitrary member variables here
myvariable = whatever,
}
@ -2345,7 +2353,7 @@ Node definition (register_node)
can_dig = function(pos,player)
^ returns true if node can be dug, or false if not
^ default: nil
on_punch = func(pos, node, puncher, pointed_thing),
^ default: minetest.node_punch
^ By default: Calls minetest.register_on_punchnode callbacks
@ -2354,11 +2362,11 @@ Node definition (register_node)
^ if defined, itemstack will hold clicker's wielded item
^ Shall return the leftover itemstack
^ Note: pointed_thing can be nil, if a mod calls this function
on_dig = func(pos, node, digger),
^ default: minetest.node_dig
^ By default: checks privileges, wears out tool and removes node
on_timer = function(pos,elapsed),
^ default: nil
^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
@ -2374,12 +2382,12 @@ Node definition (register_node)
to_list, to_index, count, player),
^ Called when a player wants to move items inside the inventory
^ Return value: number of items allowed to move
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
^ Return value: -1: Allow and don't modify item count in inventory
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
@ -2391,7 +2399,7 @@ Node definition (register_node)
on_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called after the actual action has happened, according to what was allowed.
^ No return value
on_blast = func(pos, intensity),
^ intensity: 1.0 = mid range of regular TNT
^ If defined, called when an explosion touches the node, instead of
@ -2543,17 +2551,17 @@ Detached inventory callbacks
allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
^ Called when a player wants to move items inside the inventory
^ Return value: number of items allowed to move
allow_put = func(inv, listname, index, stack, player),
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
^ Return value: -1: Allow and don't modify item count in inventory
allow_take = func(inv, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
^ Return value: -1: Allow and don't modify item count in inventory
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
on_put = func(inv, listname, index, stack, player),
on_take = func(inv, listname, index, stack, player),
@ -2579,6 +2587,8 @@ HUD Definition (hud_add, hud_get)
^ See "HUD Element Types"
offset = {x=0, y=0},
^ See "HUD Element Types"
size = { x=100, y=100 },
^ Size of element in pixels
}
Particle definition (add_particle)