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Generalize mesh chunking, and make it configurable. (#13179)

* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
This commit is contained in:
lhofhansl 2023-02-08 13:42:12 -08:00 committed by GitHub
parent 56d2567b5d
commit d3a6ee00e6
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 116 additions and 116 deletions

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@ -38,7 +38,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
MeshMakeData::MeshMakeData(Client *client, bool use_shaders):
m_client(client),
m_use_shaders(use_shaders)
m_use_shaders(use_shaders),
m_mesh_grid(client->getMeshGrid()),
side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size)
{}
void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
@ -53,12 +55,11 @@ void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
m_vmanip.addArea(voxel_area);
}
void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
void MeshMakeData::fillBlockData(const v3s16 &bp, MapNode *data)
{
v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
v3s16 bp = m_blockpos + block_offset;
v3s16 blockpos_nodes = bp * MAP_BLOCKSIZE;
m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
}
@ -1179,18 +1180,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
v3s16 bp = data->m_blockpos;
// Only generate minimap mapblocks at even coordinates.
if (((bp.X | bp.Y | bp.Z) & 1) == 0 && data->m_client->getMinimap()) {
m_minimap_mapblocks.resize(8, nullptr);
if (data->m_mesh_grid.isMeshPos(bp) && data->m_client->getMinimap()) {
m_minimap_mapblocks.resize(data->m_mesh_grid.getCellVolume(), nullptr);
v3s16 ofs;
// See also client.cpp for the code that reads the array of minimap blocks.
for (ofs.Z = 0; ofs.Z <= 1; ofs.Z++)
for (ofs.Y = 0; ofs.Y <= 1; ofs.Y++)
for (ofs.X = 0; ofs.X <= 1; ofs.X++) {
for (ofs.Z = 0; ofs.Z < data->m_mesh_grid.cell_size; ofs.Z++)
for (ofs.Y = 0; ofs.Y < data->m_mesh_grid.cell_size; ofs.Y++)
for (ofs.X = 0; ofs.X < data->m_mesh_grid.cell_size; ofs.X++) {
v3s16 p = (bp + ofs) * MAP_BLOCKSIZE;
if (data->m_vmanip.getNodeNoEx(p).getContent() != CONTENT_IGNORE) {
MinimapMapblock *block = new MinimapMapblock;
m_minimap_mapblocks[ofs.Z * 4 + ofs.Y * 2 + ofs.X] = block;
m_minimap_mapblocks[data->m_mesh_grid.getOffsetIndex(ofs)] = block;
block->getMinimapNodes(&data->m_vmanip, p);
}
}
@ -1221,7 +1222,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
Convert FastFaces to MeshCollector
*/
v3f offset = intToFloat((data->m_blockpos - data->m_blockpos / 8 * 8) * MAP_BLOCKSIZE, BS);
v3f offset = intToFloat((data->m_blockpos - data->m_mesh_grid.getMeshPos(data->m_blockpos)) * MAP_BLOCKSIZE, BS);
MeshCollector collector(m_bounding_sphere_center, offset);
{
@ -1584,10 +1585,11 @@ std::unordered_map<v3s16, u8> get_solid_sides(MeshMakeData *data)
{
std::unordered_map<v3s16, u8> results;
v3s16 ofs;
const u16 mesh_chunk = data->side_length / MAP_BLOCKSIZE;
for (ofs.X = 0; ofs.X < 2; ofs.X++)
for (ofs.Y = 0; ofs.Y < 2; ofs.Y++)
for (ofs.Z = 0; ofs.Z < 2; ofs.Z++) {
for (ofs.X = 0; ofs.X < mesh_chunk; ofs.X++)
for (ofs.Y = 0; ofs.Y < mesh_chunk; ofs.Y++)
for (ofs.Z = 0; ofs.Z < mesh_chunk; ofs.Z++) {
v3s16 blockpos = data->m_blockpos + ofs;
v3s16 blockpos_nodes = blockpos * MAP_BLOCKSIZE;
const NodeDefManager *ndef = data->m_client->ndef();