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removed alternative name "pressure" from param2

This commit is contained in:
Perttu Ahola 2011-01-25 09:53:21 +02:00
parent de3fdba568
commit d3a6a12bae
6 changed files with 41 additions and 66 deletions

View file

@ -236,7 +236,7 @@ Map:
NOTE: There are some lighting-related todos and fixmes in
ServerMap::emergeBlock. And there always will be. 8)
TODO: Map generator version 2
FEATURE: Map generator version 2
- Create surface areas based on central points; a given point's
area type is given by the nearest central point
- Separate points for heightmap, caves, plants and minerals?
@ -246,18 +246,33 @@ TODO: Map generator version 2
where some minerals are found
- Create a system that allows a huge amount of different "map
generator modules/filters"
FEATURE: The map could be generated procedually:
- This would need the map to be generated in larger pieces
- How large? How do they connect to each other?
* Make the stone level with a heightmap
* Carve out stuff in the stone
* Dump dirt all around, and simulate it falling off steep
places
* Erosion simulation at map generation time
- Simulate water flows, which would carve out dirt fast and
then turn stone into gravel and sand and relocate it.
- How about relocating minerals, too? Coal and gold in
downstream sand and gravel would be kind of cool
- This would need a better way of handling minerals, mainly
to have mineral content as a separate field
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
TODO: Change AttributeList to split the area into smaller sections so
that searching won't be as heavy.
TODO: Change AttributeList to be 2D, as it would be too slow to search
in 3D fields anyway.
TODO: Remove HMParams
TODO: Flowing water to actually contain flow direction information
TODO: Remove duplicate lighting implementation from Map (leave
VoxelManipulator)
VoxelManipulator, which is faster)
Doing now:
----------