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removed alternative name "pressure" from param2
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parent
de3fdba568
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6 changed files with 41 additions and 66 deletions
23
src/main.cpp
23
src/main.cpp
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@ -236,7 +236,7 @@ Map:
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NOTE: There are some lighting-related todos and fixmes in
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ServerMap::emergeBlock. And there always will be. 8)
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TODO: Map generator version 2
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FEATURE: Map generator version 2
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- Create surface areas based on central points; a given point's
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area type is given by the nearest central point
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- Separate points for heightmap, caves, plants and minerals?
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@ -246,18 +246,33 @@ TODO: Map generator version 2
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where some minerals are found
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- Create a system that allows a huge amount of different "map
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generator modules/filters"
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FEATURE: The map could be generated procedually:
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- This would need the map to be generated in larger pieces
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- How large? How do they connect to each other?
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* Make the stone level with a heightmap
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* Carve out stuff in the stone
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* Dump dirt all around, and simulate it falling off steep
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places
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* Erosion simulation at map generation time
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- Simulate water flows, which would carve out dirt fast and
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then turn stone into gravel and sand and relocate it.
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- How about relocating minerals, too? Coal and gold in
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downstream sand and gravel would be kind of cool
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- This would need a better way of handling minerals, mainly
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to have mineral content as a separate field
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- Simulate rock falling from cliffs when water has removed
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enough solid rock from the bottom
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TODO: Change AttributeList to split the area into smaller sections so
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that searching won't be as heavy.
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TODO: Change AttributeList to be 2D, as it would be too slow to search
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in 3D fields anyway.
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TODO: Remove HMParams
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TODO: Flowing water to actually contain flow direction information
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TODO: Remove duplicate lighting implementation from Map (leave
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VoxelManipulator)
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VoxelManipulator, which is faster)
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Doing now:
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----------
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