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Group sparse mesh buffers over entire scene for rendering
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11 changed files with 267 additions and 144 deletions
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@ -104,6 +104,7 @@ void set_default_settings()
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settings->setDefault("sound_extensions_blacklist", "");
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settings->setDefault("mesh_generation_interval", "0");
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settings->setDefault("mesh_generation_threads", "0");
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settings->setDefault("mesh_buffer_min_vertices", "100");
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settings->setDefault("free_move", "false");
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settings->setDefault("pitch_move", "false");
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settings->setDefault("fast_move", "false");
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