mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-22 17:18:39 +00:00
Group sparse mesh buffers over entire scene for rendering
This commit is contained in:
parent
612d4f9656
commit
d2a7875b5b
11 changed files with 267 additions and 144 deletions
|
@ -16,13 +16,13 @@ void OpenGLVBO::upload(const void *data, size_t size, size_t offset,
|
|||
GLenum usage, bool mustShrink)
|
||||
{
|
||||
bool newBuffer = false;
|
||||
assert(!(mustShrink && offset > 0)); // forbidden usage
|
||||
if (!m_name) {
|
||||
GL.GenBuffers(1, &m_name);
|
||||
if (!m_name)
|
||||
return;
|
||||
newBuffer = true;
|
||||
} else if (size > m_size || mustShrink) {
|
||||
// note: mustShrink && offset > 0 is forbidden
|
||||
newBuffer = size != m_size;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue