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Group sparse mesh buffers over entire scene for rendering
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11 changed files with 267 additions and 144 deletions
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@ -1856,6 +1856,10 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# Value of 0 (default) will let Luanti autodetect the number of available threads.
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mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
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# All mesh buffers with less than this number of vertices will be merged
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# during map rendering. This improves rendering performance.
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mesh_buffer_min_vertices (Minimum vertex count for mesh buffers) int 100 0 1000
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# True = 256
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# False = 128
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# Usable to make minimap smoother on slower machines.
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