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Add NodeResolver and clean up node name -> content ID resolution system

This commit is contained in:
kwolekr 2014-10-08 15:28:14 -04:00
parent b49e5cfc70
commit d274cbfce6
11 changed files with 445 additions and 342 deletions

View file

@ -227,6 +227,25 @@ std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
return boxes;
}
bool read_stringlist(lua_State *L, int index, std::vector<const char *> &result)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
if (lua_istable(L, index)) {
lua_pushnil(L);
while (lua_next(L, index)) {
result.push_back(lua_tostring(L, -1));
lua_pop(L, 1);
}
} else if (lua_isstring(L, index)) {
result.push_back(lua_tostring(L, index));
} else {
return false;
}
return true;
}
/*
Table field getters
*/
@ -287,6 +306,17 @@ bool getboolfield(lua_State *L, int table,
return got;
}
bool getstringlistfield(lua_State *L, int table, const char *fieldname,
std::vector<const char *> &result)
{
lua_getfield(L, table, fieldname);
bool got = read_stringlist(L, -1, result);
lua_pop(L, 1);
return got;
}
std::string checkstringfield(lua_State *L, int table,
const char *fieldname)
{

View file

@ -37,7 +37,7 @@ extern "C" {
#include <lua.h>
}
std::string getstringfield_default (lua_State *L, int table,
std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_);
bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_);
@ -48,9 +48,12 @@ int getintfield_default (lua_State *L, int table,
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);
bool getstringlistfield(lua_State *L, int table,
const char *fieldname,
std::vector<const char *> &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, int &result);
void read_groups (lua_State *L, int index,
void read_groups(lua_State *L, int index,
std::map<std::string, int> &result);
bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result);
@ -68,28 +71,29 @@ void setboolfield(lua_State *L, int table,
const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
v3f checkFloatPos (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
v2s32 read_v2s32 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f>
read_aabb3f_vector (lua_State *L, int index, f32 scale);
v3f read_v3f (lua_State *L, int index);
v2f read_v2f (lua_State *L, int index);
v2s16 read_v2s16 (lua_State *L, int index);
v2s32 read_v2s32 (lua_State *L, int index);
video::SColor readARGB8 (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
bool read_stringlist (lua_State *L, int index,
std::vector<const char *> &result);
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
void warn_if_field_exists (lua_State *L,
void warn_if_field_exists (lua_State *L,
int table,
const char *fieldname,
const std::string &message);