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Add NodeResolver and clean up node name -> content ID resolution system

This commit is contained in:
kwolekr 2014-10-08 15:28:14 -04:00
parent b49e5cfc70
commit d274cbfce6
11 changed files with 445 additions and 342 deletions

View file

@ -402,6 +402,7 @@ public:
virtual void updateTextures(IGameDef *gamedef);
void serialize(std::ostream &os, u16 protocol_version);
void deSerialize(std::istream &is);
virtual NodeResolver *getResolver();
private:
void addNameIdMapping(content_t i, std::string name);
@ -430,10 +431,14 @@ private:
// Next possibly free id
content_t m_next_id;
// NodeResolver to queue pending node resolutions
NodeResolver m_resolver;
};
CNodeDefManager::CNodeDefManager()
CNodeDefManager::CNodeDefManager() :
m_resolver(this)
{
clear();
}
@ -1017,6 +1022,12 @@ void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
}
NodeResolver *CNodeDefManager::getResolver()
{
return &m_resolver;
}
IWritableNodeDefManager *createNodeDefManager()
{
return new CNodeDefManager();
@ -1242,3 +1253,157 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
throw SerializationError("unsupported ContentFeatures version");
}
}
/*
NodeResolver
*/
NodeResolver::NodeResolver(INodeDefManager *ndef)
{
m_ndef = ndef;
m_is_node_registration_complete = false;
}
NodeResolver::~NodeResolver()
{
while (!m_pending_contents.empty()) {
NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
delete nri;
}
}
int NodeResolver::addNode(std::string n_wanted, std::string n_alt,
content_t c_fallback, content_t *content)
{
if (m_is_node_registration_complete) {
if (m_ndef->getId(n_wanted, *content))
return NR_STATUS_SUCCESS;
if (n_alt == "")
return NR_STATUS_FAILURE;
return m_ndef->getId(n_alt, *content) ?
NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
} else {
NodeResolveInfo *nfi = new NodeResolveInfo;
nfi->n_wanted = n_wanted;
nfi->n_alt = n_alt;
nfi->c_fallback = c_fallback;
nfi->output = content;
m_pending_contents.push_back(nfi);
return NR_STATUS_PENDING;
}
}
int NodeResolver::addNodeList(const char *nodename,
std::vector<content_t> *content_vec)
{
if (m_is_node_registration_complete) {
std::set<content_t> idset;
std::set<content_t>::iterator it;
m_ndef->getIds(nodename, idset);
for (it = idset.begin(); it != idset.end(); ++it)
content_vec->push_back(*it);
return idset.size() ? NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
} else {
m_pending_content_vecs.push_back(
std::make_pair(std::string(nodename), content_vec));
return NR_STATUS_PENDING;
}
}
bool NodeResolver::cancelNode(content_t *content)
{
bool found = false;
std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
while (it != m_pending_contents.end()) {
NodeResolveInfo *nfi = *it;
if (nfi->output == content) {
it = m_pending_contents.erase(it);
delete nfi;
found = true;
}
}
return found;
}
int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
{
int num_canceled = 0;
std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
it = m_pending_content_vecs.begin();
while (it != m_pending_content_vecs.end()) {
if (it->second == content_vec) {
it = m_pending_content_vecs.erase(it);
num_canceled++;
}
}
return num_canceled;
}
int NodeResolver::resolveNodes()
{
int num_failed = 0;
//// Resolve pending single node name -> content ID mappings
while (!m_pending_contents.empty()) {
NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
bool success = true;
if (!m_ndef->getId(nri->n_wanted, *nri->output)) {
success = (nri->n_alt != "") ?
m_ndef->getId(nri->n_alt, *nri->output) : false;
}
if (!success) {
*nri->output = nri->c_fallback;
num_failed++;
errorstream << "NodeResolver::resolveNodes(): Failed to "
"resolve '" << nri->n_wanted;
if (nri->n_alt != "")
errorstream << "' and '" << nri->n_alt;
errorstream << "' to a content ID" << std::endl;
}
delete nri;
}
//// Resolve pending node names and add to content_t vector
while (!m_pending_content_vecs.empty()) {
std::pair<std::string, std::vector<content_t> *> item =
m_pending_content_vecs.front();
m_pending_content_vecs.pop_front();
std::string &name = item.first;
std::vector<content_t> *output = item.second;
std::set<content_t> idset;
std::set<content_t>::iterator it;
m_ndef->getIds(name, idset);
for (it = idset.begin(); it != idset.end(); ++it)
output->push_back(*it);
}
//// Mark node registration as complete so future resolve
//// requests are satisfied immediately
m_is_node_registration_complete = true;
return num_failed;
}