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Add NodeResolver and clean up node name -> content ID resolution system
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commit
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11 changed files with 445 additions and 342 deletions
37
src/mapgen.h
37
src/mapgen.h
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@ -47,9 +47,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define OREFLAG_NODEISNT 0x04 // not yet implemented
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/////////////////// Decoration flags
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#define DECO_PLACE_CENTER_X 1
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#define DECO_PLACE_CENTER_Y 2
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#define DECO_PLACE_CENTER_Z 4
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#define DECO_PLACE_CENTER_X 1
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#define DECO_PLACE_CENTER_Y 2
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#define DECO_PLACE_CENTER_Z 4
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#define DECO_SCHEM_CIDS_UPDATED 8
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#define ORE_RANGE_ACTUAL 1
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#define ORE_RANGE_MIRROR 2
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@ -164,10 +165,8 @@ struct MapgenFactory {
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class Ore {
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public:
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std::string ore_name;
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std::vector<std::string> wherein_names;
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content_t ore;
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std::vector<content_t> wherein; // the node to be replaced
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content_t c_ore; // the node to place
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std::vector<content_t> c_wherein; // the nodes to be placed in
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u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
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s16 clust_num_ores; // how many ore nodes are in a chunk
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s16 clust_size; // how large (in nodes) a chunk of ore is
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@ -180,14 +179,13 @@ public:
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Noise *noise;
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Ore() {
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ore = CONTENT_IGNORE;
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c_ore = CONTENT_IGNORE;
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np = NULL;
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noise = NULL;
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}
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virtual ~Ore();
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void resolveNodeNames(INodeDefManager *ndef);
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void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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@ -234,8 +232,7 @@ public:
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INodeDefManager *ndef;
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int mapseed;
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std::string place_on_name;
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content_t c_place_on;
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std::vector<content_t> c_place_on;
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s16 sidelen;
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float fill_ratio;
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NoiseParams *np;
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@ -247,7 +244,6 @@ public:
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames(INodeDefManager *ndef);
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void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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@ -258,20 +254,14 @@ public:
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class DecoSimple : public Decoration {
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public:
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std::string deco_name;
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std::string spawnby_name;
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content_t c_deco;
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content_t c_spawnby;
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std::vector<content_t> c_decos;
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std::vector<content_t> c_spawnby;
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s16 deco_height;
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s16 deco_height_max;
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s16 nspawnby;
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std::vector<std::string> decolist_names;
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std::vector<content_t> c_decolist;
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~DecoSimple() {}
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual std::string getName();
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@ -288,9 +278,7 @@ class DecoSchematic : public Decoration {
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public:
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std::string filename;
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std::vector<std::string> *node_names;
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std::vector<content_t> c_nodes;
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std::map<std::string, std::string> replacements;
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u32 flags;
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Rotation rotation;
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@ -301,7 +289,7 @@ public:
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DecoSchematic();
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~DecoSchematic();
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void resolveNodeNames(INodeDefManager *ndef);
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void updateContentIds();
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virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual std::string getName();
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@ -309,7 +297,8 @@ public:
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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Rotation rot, bool force_placement);
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bool loadSchematicFile();
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bool loadSchematicFile(NodeResolver *resolver,
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std::map<std::string, std::string> &replace_names);
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void saveSchematicFile(INodeDefManager *ndef);
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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