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Add NodeResolver and clean up node name -> content ID resolution system

This commit is contained in:
kwolekr 2014-10-08 15:28:14 -04:00
parent b49e5cfc70
commit d274cbfce6
11 changed files with 445 additions and 342 deletions

View file

@ -30,7 +30,7 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
BiomeDefManager::BiomeDefManager() {
BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
biome_registration_finished = false;
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
@ -38,30 +38,22 @@ BiomeDefManager::BiomeDefManager() {
// Create default biome to be used in case none exist
Biome *b = new Biome;
b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->nname_top = "air";
b->nname_filler = "air";
b->nname_water = "mapgen_water_source";
b->nname_dust = "air";
b->nname_dust_water = "mapgen_water_source";
b->c_top = CONTENT_IGNORE;
b->c_filler = CONTENT_IGNORE;
b->c_water = CONTENT_IGNORE;
b->c_dust = CONTENT_IGNORE;
b->c_dust_water = CONTENT_IGNORE;
b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
biomes.push_back(b);
}
@ -106,62 +98,18 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
}
void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
Biome *b;
biome_registration_finished = true;
for (size_t i = 0; i < biomes.size(); i++) {
b = biomes[i];
b->c_top = ndef->getId(b->nname_top);
if (b->c_top == CONTENT_IGNORE) {
errorstream << "BiomeDefManager::resolveNodeNames: node '"
<< b->nname_top << "' not defined" << std::endl;
b->c_top = CONTENT_AIR;
b->depth_top = 0;
}
b->c_filler = ndef->getId(b->nname_filler);
if (b->c_filler == CONTENT_IGNORE) {
errorstream << "BiomeDefManager::resolveNodeNames: node '"
<< b->nname_filler << "' not defined" << std::endl;
b->c_filler = CONTENT_AIR;
b->depth_filler = 0;
}
b->c_water = ndef->getId(b->nname_water);
if (b->c_water == CONTENT_IGNORE) {
errorstream << "BiomeDefManager::resolveNodeNames: node '"
<< b->nname_water << "' not defined" << std::endl;
b->c_water = CONTENT_AIR;
}
b->c_dust = ndef->getId(b->nname_dust);
if (b->c_dust == CONTENT_IGNORE) {
errorstream << "BiomeDefManager::resolveNodeNames: node '"
<< b->nname_dust << "' not defined" << std::endl;
}
b->c_dust_water = ndef->getId(b->nname_dust_water);
if (b->c_dust_water == CONTENT_IGNORE) {
errorstream << "BiomeDefManager::resolveNodeNames: node '"
<< b->nname_dust_water << "' not defined" << std::endl;
}
}
}
void BiomeDefManager::addBiome(Biome *b) {
if (biome_registration_finished) {
errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
errorstream << "BIomeDefManager: biome registration already "
"finished, dropping " << b->name << std::endl;
delete b;
return;
}
size_t nbiomes = biomes.size();
if (nbiomes >= 0xFF) {
errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
errorstream << "BiomeDefManager: too many biomes, dropping "
<< b->name << std::endl;
delete b;
return;
}