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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting

* Increase performance (client)
* Avoid changing a global value to solve a local problem
This commit is contained in:
Craig Robbins 2015-02-11 16:02:16 +10:00
parent cfca5f99e6
commit d25ff8fd25
6 changed files with 13 additions and 16 deletions

View file

@ -42,7 +42,7 @@ static void applyFacesShading(video::SColor& color, float factor)
MeshMakeData
*/
MeshMakeData::MeshMakeData(IGameDef *gamedef):
MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
m_vmanip(),
m_blockpos(-1337,-1337,-1337),
m_crack_pos_relative(-1337, -1337, -1337),
@ -50,7 +50,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef):
m_smooth_lighting(false),
m_show_hud(false),
m_highlight_mesh_color(255, 255, 255, 255),
m_gamedef(gamedef)
m_gamedef(gamedef),
m_use_shaders(use_shaders)
{}
void MeshMakeData::fill(MapBlock *block)