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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting

* Increase performance (client)
* Avoid changing a global value to solve a local problem
This commit is contained in:
Craig Robbins 2015-02-11 16:02:16 +10:00
parent cfca5f99e6
commit d25ff8fd25
6 changed files with 13 additions and 16 deletions

View file

@ -362,8 +362,6 @@ public:
scene::IMesh *node_mesh = NULL;
bool reenable_shaders = false;
if (need_rtt_mesh || need_wield_mesh) {
u8 param1 = 0;
if (f.param_type == CPT_LIGHT)
@ -372,11 +370,7 @@ public:
/*
Make a mesh from the node
*/
if (g_settings->getBool("enable_shaders")) {
reenable_shaders = true;
g_settings->setBool("enable_shaders", false);
}
MeshMakeData mesh_make_data(gamedef);
MeshMakeData mesh_make_data(gamedef, false);
u8 param2 = 0;
if (f.param_type_2 == CPT2_WALLMOUNTED)
param2 = 1;
@ -443,9 +437,6 @@ public:
if (node_mesh)
node_mesh->drop();
if (reenable_shaders)
g_settings->setBool("enable_shaders",true);
}
// Put in cache