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Biome API: Add per-biome riverbed material and depth

Mgvalleys: Remove riverbed sand placement from base terrain generation
Riverbed material placement moved to MapgenBasic::generateBiomes()
Document fields and add note that the biome API is still unstable
This commit is contained in:
paramat 2016-06-03 12:58:50 +01:00
parent 7841f1c509
commit d24f384174
6 changed files with 33 additions and 17 deletions

View file

@ -378,6 +378,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
b->depth_top = getintfield_default(L, index, "depth_top", 0);
b->depth_filler = getintfield_default(L, index, "depth_filler", -31000);
b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
b->depth_riverbed = getintfield_default(L, index, "depth_riverbed", 0);
b->y_min = getintfield_default(L, index, "y_min", -31000);
b->y_max = getintfield_default(L, index, "y_max", 31000);
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f);
@ -391,6 +392,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
nn.push_back(getstringfield_default(L, index, "node_water", ""));
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
ndef->pendNodeResolve(b);