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Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation Riverbed material placement moved to MapgenBasic::generateBiomes() Document fields and add note that the biome API is still unstable
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7841f1c509
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6 changed files with 33 additions and 17 deletions
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@ -46,6 +46,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->depth_top = 0;
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b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
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b->depth_water_top = 0;
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b->depth_riverbed = 0;
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b->y_min = -MAX_MAP_GENERATION_LIMIT;
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b->y_max = MAX_MAP_GENERATION_LIMIT;
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b->heat_point = 0.0;
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@ -57,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_river_water_source");
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b->m_nodenames.push_back("mapgen_stone");
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b->m_nodenames.push_back("ignore");
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m_ndef->pendNodeResolve(b);
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@ -237,5 +239,6 @@ void Biome::resolveNodeNames()
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getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
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}
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