1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Recalculate normals for cached meshes.

Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
This commit is contained in:
RealBadAngel 2014-10-21 05:12:15 +02:00
parent 9029a34cc6
commit d221917170
7 changed files with 44 additions and 17 deletions

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SERVER
#include "tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
@ -171,12 +172,6 @@ ContentFeatures::ContentFeatures()
ContentFeatures::~ContentFeatures()
{
#ifndef SERVER
for (u32 i = 0; i < 24; i++) {
if (mesh_ptr[i])
mesh_ptr[i]->drop();
}
#endif
}
void ContentFeatures::reset()
@ -446,6 +441,15 @@ CNodeDefManager::CNodeDefManager()
CNodeDefManager::~CNodeDefManager()
{
#ifndef SERVER
for (u32 i = 0; i < m_content_features.size(); i++) {
ContentFeatures *f = &m_content_features[i];
for (u32 j = 0; j < 24; j++) {
if (f->mesh_ptr[j])
f->mesh_ptr[j]->drop();
}
}
#endif
}
@ -695,6 +699,8 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
scene::ISceneManager* smgr = gamedef->getSceneManager();
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
@ -840,18 +846,23 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
// Read the mesh and apply scale
if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
scaleMesh(f->mesh_ptr[0], v3f(f->visual_scale,f->visual_scale,f->visual_scale));
recalculateBoundingBox(f->mesh_ptr[0]);
if (f->mesh_ptr[0]){
v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
}
}
//Convert regular nodebox nodes to meshnodes
//Change the drawtype and apply scale
if ((f->drawtype == NDT_NODEBOX) &&
((f->node_box.type == NODEBOX_REGULAR) || (f->node_box.type == NODEBOX_FIXED)) &&
else if ((f->drawtype == NDT_NODEBOX) &&
((f->node_box.type == NODEBOX_REGULAR) ||
(f->node_box.type == NODEBOX_FIXED)) &&
(!f->node_box.fixed.empty())) {
f->drawtype = NDT_MESH;
f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
scaleMesh(f->mesh_ptr[0], v3f(f->visual_scale,f->visual_scale,f->visual_scale));
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
}
@ -861,6 +872,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
recalculateBoundingBox(f->mesh_ptr[j]);
meshmanip->recalculateNormals(f->mesh_ptr[j], false, false);
}
}
}