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Recalculate normals for cached meshes.

Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
This commit is contained in:
RealBadAngel 2014-10-21 05:12:15 +02:00
parent 9029a34cc6
commit d221917170
7 changed files with 44 additions and 17 deletions

View file

@ -2781,6 +2781,10 @@ IShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
scene::ISceneManager* Client::getSceneManager()
{
return m_device->getSceneManager();
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream<<"Client::allocateUnknownNodeId(): "