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Reorder client initialization (#15554)

Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation
This commit is contained in:
SmallJoker 2024-12-24 15:24:56 +01:00 committed by GitHub
parent c49ff76955
commit d1dd044455
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5 changed files with 41 additions and 40 deletions

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@ -194,7 +194,9 @@ public:
void Receive(float min_time);
void yieldToOtherThreads(float dtime);
PlayerSAO* StageTwoClientInit(session_t peer_id);
// Full player initialization after they processed all static media
// This is a helper function for TOSERVER_CLIENT_READY
PlayerSAO *StageTwoClientInit(session_t peer_id);
/*
* Command Handlers
@ -626,7 +628,8 @@ private:
Call with env and con locked.
*/
PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
std::unique_ptr<PlayerSAO> emergePlayer(const char *name, session_t peer_id,
u16 proto_version);
/*
Variables