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Reorder client initialization (#15554)
Previously, ServerEnv created a player instance before they're fully initialized. This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY ^ which includes StageTwoClientInit for player loading or creation
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c49ff76955
commit
d1dd044455
5 changed files with 41 additions and 40 deletions
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@ -156,12 +156,14 @@ public:
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// Other
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void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
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void updatePrivileges(const std::set<std::string> &privs)
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{
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m_privs = privs;
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m_is_singleplayer = is_singleplayer;
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}
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inline void setNewPlayer() { m_is_new_player = true; }
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inline bool isNewPlayer() { return m_is_new_player; }
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bool getCollisionBox(aabb3f *toset) const override;
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bool getSelectionBox(aabb3f *toset) const override;
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bool collideWithObjects() const override { return true; }
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@ -202,7 +204,8 @@ private:
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// Cached privileges for enforcement
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std::set<std::string> m_privs;
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bool m_is_singleplayer;
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const bool m_is_singleplayer;
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bool m_is_new_player = false;
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_pitch = 0.0f;
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