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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
World selection box in main menu (and random fixing)
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parent
bcaab74f1f
commit
d1d83d7e7f
7 changed files with 291 additions and 102 deletions
207
src/main.cpp
207
src/main.cpp
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@ -972,60 +972,29 @@ int main(int argc, char *argv[])
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if(port == 0)
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port = 30000;
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// Map directory
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std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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// World directory
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std::string commanded_world = "";
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if(cmd_args.exists("world"))
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world_path = cmd_args.get("world");
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commanded_world = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
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world_path = cmd_args.get("map-dir");
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commanded_world = cmd_args.get("map-dir");
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else if(g_settings->exists("map-dir"))
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world_path = g_settings->get("map-dir");
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else{
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// No map-dir option was specified.
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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}
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}
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commanded_world = g_settings->get("map-dir");
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// Determine gameid
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std::string gameid = "";
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if(cmd_args.exists("gameid"))
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gameid = cmd_args.get("gameid");
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std::string world_gameid = getWorldGameId(world_path);
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if(world_gameid == ""){
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if(gameid != "")
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world_gameid = gameid;
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else{
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world_gameid = "mesetint";
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}
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}
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if(gameid == "")
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gameid = world_gameid;
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else if(world_gameid != ""){
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if(world_gameid != gameid){
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errorstream<<"World gameid mismatch"<<std::endl;
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// Gamespec
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SubgameSpec commanded_gamespec;
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if(cmd_args.exists("gameid")){
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std::string gameid = cmd_args.get("gameid");
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commanded_gamespec = findSubgame(gameid);
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if(!commanded_gamespec.isValid()){
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errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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return 1;
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}
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}
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if(gameid == ""){
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errorstream<<"No gameid supplied or detected"<<std::endl;
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return 1;
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}
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infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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return 1;
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}
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// Run dedicated server if asked to or no other option
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/*
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Run dedicated server if asked to or no other option
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*/
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#ifdef SERVER
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bool run_dedicated_server = true;
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#else
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@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
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if(run_dedicated_server)
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{
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DSTACK("Dedicated server branch");
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// Create time getter if built with Irrlicht
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#ifndef SERVER
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g_timegetter = new SimpleTimeGetter();
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#endif
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// World directory
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std::string world_path;
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bool is_legacy_world = false;
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if(commanded_world != ""){
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world_path = commanded_world;
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}
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else{
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// No specific world was commanded
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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is_legacy_world = true;
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}
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}
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// Gamespec
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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SubgameSpec gamespec = findSubgame(world_gameid);
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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errorstream<<"WARNING: Overriding gameid from \""
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<<world_gameid<<"\" to \""
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<<commanded_gamespec.id<<"\""<<std::endl;
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gamespec = commanded_gamespec;
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}
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if(!gamespec.isValid()){
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errorstream<<"Invalid gamespec. (world_gameid="
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<<world_gameid<<")"<<std::endl;
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return 1;
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}
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infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec);
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server.start(port);
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@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
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//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
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/*
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GUI stuff
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@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
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guiroot = guienv->addStaticText(L"",
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core::rect<s32>(0, 0, 10000, 10000));
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SubgameSpec gamespec;
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WorldSpec worldspec;
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/*
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Out-of-game menu loop.
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@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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if(cmd_args.exists("password"))
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menudata.password = narrow_to_wide(cmd_args.get("password"));
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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if(cmd_args.exists("password"))
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menudata.password = narrow_to_wide(cmd_args.get("password"));
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// Get world listing for the menu
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
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i != worldspecs.end(); i++)
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menudata.worlds.push_back(narrow_to_wide(
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i->name + " [" + i->gameid + "]"));
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// Select if there is only one
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if(worldspecs.size() == 1)
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menudata.selected_world = 0;
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else
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menudata.selected_world = -1;
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// If a world was commanded, append and select it
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if(commanded_world != ""){
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std::string gameid = getWorldGameId(commanded_world);
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WorldSpec spec(commanded_world, "[commanded world]", gameid);
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worldspecs.push_back(spec);
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menudata.worlds.push_back(narrow_to_wide(spec.name)
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+L" ["+narrow_to_wide(spec.gameid)+L"]");
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menudata.selected_world = menudata.worlds.size()-1;
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}
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if(skip_main_menu == false)
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{
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@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
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infostream<<"Dropping main menu"<<std::endl;
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menu->drop();
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// Delete map if requested
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if(menudata.delete_map)
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{
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bool r = fs::RecursiveDeleteContent(world_path);
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if(r == false)
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error_message = L"Delete failed";
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}
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// Set world path to selected one
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if(menudata.selected_world != -1){
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worldspec = worldspecs[menudata.selected_world];
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infostream<<"Selected world: "<<worldspec.name
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<<" ["<<worldspec.path<<"]"<<std::endl;
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}
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// Delete map if requested
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if(menudata.delete_world)
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{
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if(menudata.selected_world == -1){
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error_message = L"Cannot delete world: "
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L"no world selected";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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/*bool r = fs::RecursiveDeleteContent(worldspec.path);
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if(r == false){
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error_message = L"World delete failed";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}*/
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// TODO: Some kind of a yes/no dialog is needed.
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error_message = L"This doesn't do anything currently.";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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playername = wide_to_narrow(menudata.name);
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// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());
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// If local game
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if(address == "")
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{
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if(menudata.selected_world == -1){
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error_message = L"No world selected and no address "
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L"provided. Nothing to do.";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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// Load gamespec for required game
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gamespec = findSubgame(worldspec.gameid);
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if(!gamespec.isValid() && !commanded_gamespec.isValid()){
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error_message = L"Could not find or load game \""
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+ narrow_to_wide(worldspec.gameid) + L"\"";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != worldspec.gameid){
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errorstream<<"WARNING: Overriding gamespec from \""
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<<worldspec.gameid<<"\" to \""
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<<commanded_gamespec.id<<"\""<<std::endl;
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gamespec = commanded_gamespec;
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}
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if(!gamespec.isValid()){
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error_message = L"Invalid gamespec. (world_gameid="
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+narrow_to_wide(worldspec.gameid)+L")";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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}
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// Continue to game
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break;
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}
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input,
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device,
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font,
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world_path,
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worldspec.path,
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playername,
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password,
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address,
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} //try
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catch(con::PeerNotFoundException &e)
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{
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errorstream<<"Connection error (timed out?)"<<std::endl;
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error_message = L"Connection error (timed out?)";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}
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catch(SocketException &e)
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catch(ServerError &e)
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{
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errorstream<<"Socket error (port already in use?)"<<std::endl;
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error_message = L"Socket error (port already in use?)";
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error_message = narrow_to_wide(e.what());
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}
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catch(ModError &e)
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{
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