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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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6191bafcad
commit
d1b80b462e
84 changed files with 134 additions and 134 deletions
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@ -54,7 +54,7 @@ public:
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~LuaAreaStore();
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// AreaStore()
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// Creates a AreaStore and leaves it on top of stack
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// Creates an AreaStore and leaves it on top of stack
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static int create_object(lua_State *L);
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static void Register(lua_State *L);
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@ -884,7 +884,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
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}
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} else {
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errorstream << "DOWNLOAD denied: " << absolute_destination
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<< " isn't a allowed path" << std::endl;
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<< " isn't an allowed path" << std::endl;
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}
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lua_pushboolean(L,false);
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return 1;
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@ -37,7 +37,7 @@ private:
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static std::string getTextData(lua_State *L, std::string name);
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/**
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* read a integer variable from gamedata table within lua stack
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* read an integer variable from gamedata table within lua stack
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* @param L stack to read variable from
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* @param name name of variable to read
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* @return integer value of requested variable
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@ -408,7 +408,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
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size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn);
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// If no cave liquids defined, set list to "ignore" to trigger old hardcoded
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// cave liquid behaviour.
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// cave liquid behavior.
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if (nnames == 0) {
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nn.emplace_back("ignore");
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nnames = 1;
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@ -1813,7 +1813,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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sky_params.type = luaL_checkstring(L, 3);
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// Preserve old behaviour of the sun, moon and stars
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// Preserve old behavior of the sun, moon and stars
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// when using the old set_sky call.
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if (sky_params.type == "regular") {
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sun_params.visible = true;
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