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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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84 changed files with 134 additions and 134 deletions
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@ -528,7 +528,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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if (use_biome_liquid) {
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liquidnode = c_biome_liquid;
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} else {
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// If cave liquid not defined by biome, fallback to old hardcoded behaviour.
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// If cave liquid not defined by biome, fallback to old hardcoded behavior.
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// TODO 'np_caveliquids' is deprecated and should eventually be removed.
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// Cave liquids are now defined and located using biome definitions.
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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