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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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6191bafcad
commit
d1b80b462e
84 changed files with 134 additions and 134 deletions
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@ -528,7 +528,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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if (use_biome_liquid) {
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liquidnode = c_biome_liquid;
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} else {
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// If cave liquid not defined by biome, fallback to old hardcoded behaviour.
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// If cave liquid not defined by biome, fallback to old hardcoded behavior.
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// TODO 'np_caveliquids' is deprecated and should eventually be removed.
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// Cave liquids are now defined and located using biome definitions.
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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@ -157,7 +157,7 @@ public:
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// ndef is a mandatory parameter.
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// If gennotify is NULL, generation events are not logged.
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// If biomegen is NULL, cave liquids have classic behaviour.
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// If biomegen is NULL, cave liquids have classic behavior.
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CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
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NULL, s32 seed = 0, int water_level = 1, content_t water_source =
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CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
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@ -82,7 +82,7 @@ struct MapgenDesc {
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//// Built-in mapgens
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////
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// Order used here defines the order of appearence in mainmenu.
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// Order used here defines the order of appearance in mainmenu.
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// v6 always last to discourage selection.
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// Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
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// last to discourage selection.
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@ -745,7 +745,7 @@ void MapgenBasic::generateBiomes()
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nplaced = 0; // Enable top/filler placement for next surface
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air_above = true;
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water_above = false;
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} else { // Possible various nodes overgenerated from neighbouring mapchunks
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} else { // Possible various nodes overgenerated from neighboring mapchunks
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nplaced = U16_MAX; // Disable top/filler placement
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air_above = false;
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water_above = false;
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@ -117,7 +117,7 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
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v3s16( 1, 1, -1)
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};
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// Check these 16 neighbouring nodes for enough spawnby nodes
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// Check these 16 neighboring nodes for enough spawnby nodes
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for (size_t i = 0; i != ARRLEN(dirs); i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (!vm->m_area.contains(index))
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@ -256,7 +256,7 @@ void Schematic::placeOnMap(ServerMap *map, v3s16 p, u32 flags,
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z - 1) / 2;
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//// Create VManip for effected area, emerge our area, modify area
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//// Create VManip for affected area, emerge our area, modify area
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//// inside VManip, then blit back.
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1, 1, 1));
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@ -63,7 +63,7 @@ class Server;
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1 - Initial version
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2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
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3 - Added y-slice probabilities; this allows for variable height structures
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4 - Compressed range of node occurence prob., added per-node force placement bit
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4 - Compressed range of node occurrence prob., added per-node force placement bit
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*/
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//// Schematic constants
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@ -806,7 +806,7 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
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dev--;
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}
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// Centre top nodes
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// Center top nodes
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leaves_d[leaves_a.index(v3s16(0, 1, 0))] = 1;
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leaves_d[leaves_a.index(v3s16(0, 2, 0))] = 1;
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leaves_d[leaves_a.index(v3s16(0, 3, 0))] = 2;
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