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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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6191bafcad
commit
d1b80b462e
84 changed files with 134 additions and 134 deletions
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@ -440,7 +440,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
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// justification
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switch (m_halign) {
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case EGUIA_CENTER:
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// align to h centre
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// align to h center
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m_current_text_rect.UpperLeftCorner.X = (m_frame_rect.getWidth() / 2) - (d.Width / 2);
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m_current_text_rect.LowerRightCorner.X = (m_frame_rect.getWidth() / 2) + (d.Width / 2);
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break;
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@ -458,7 +458,7 @@ void GUIEditBoxWithScrollBar::setTextRect(s32 line)
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switch (m_valign) {
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case EGUIA_CENTER:
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// align to v centre
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// align to v center
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m_current_text_rect.UpperLeftCorner.Y =
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(m_frame_rect.getHeight() / 2) - (line_count*d.Height) / 2 + d.Height*line;
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break;
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@ -518,7 +518,7 @@ void GUIEditBoxWithScrollBar::calculateScrollPos()
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if (txt_width < m_frame_rect.getWidth()) {
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// TODO: Needs a clean left and right gap removal depending on HAlign, similar to vertical scrolling tests for top/bottom.
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// This check just fixes the case where it was most noticable (text smaller than clipping area).
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// This check just fixes the case where it was most noticeable (text smaller than clipping area).
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m_hscroll_pos = 0;
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setTextRect(curs_line);
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@ -776,7 +776,7 @@ void TextDrawer::place(const core::rect<s32> &dest_rect)
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u32 charswidth = 0;
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u32 wordcount = 0;
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// Skip begining of line separators but include them in height
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// Skip beginning of line separators but include them in height
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// computation.
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while (el != p.elements.end() &&
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el->type == ParsedText::ELEMENT_SEPARATOR) {
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@ -205,7 +205,7 @@ s32 GUIInventoryList::getItemIndexAtPos(v2s32 p) const
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!AbsoluteClippingRect.isPointInside(p))
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return -1;
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// there can not be an item if the inventory or the inventorylist does not exist
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// there cannot be an item if the inventory or the inventorylist does not exist
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Inventory *inv = m_invmgr->getInventory(m_inventoryloc);
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if (!inv)
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return -1;
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@ -739,7 +739,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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/*
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* Add to own copy of event list...
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* android would provide this information but Irrlicht guys don't
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* wanna design a efficient interface
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* wanna design an efficient interface
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*/
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id_status toadd{};
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toadd.id = event.TouchInput.ID;
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@ -848,7 +848,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
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// adapt to similar behaviour as pc screen
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// adapt to similar behavior as pc screen
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const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
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m_camera_yaw_change -= dx * d;
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