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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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6191bafcad
commit
d1b80b462e
84 changed files with 134 additions and 134 deletions
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@ -243,7 +243,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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not builtin_shared.check_attached_node(place_to, newnode) then
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log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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" cannot be placed at " .. core.pos_to_string(place_to))
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return itemstack, nil
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end
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@ -103,7 +103,7 @@ core.register_entity(":__builtin:item", {
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try_merge_with = function(self, own_stack, object, entity)
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if self.age == entity.age then
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-- Can not merge with itself
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-- Cannot merge with itself
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return false
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end
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@ -113,7 +113,7 @@ core.register_entity(":__builtin:item", {
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own_stack:get_meta() ~= stack:get_meta() or
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own_stack:get_wear() ~= stack:get_wear() or
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own_stack:get_free_space() == 0 then
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-- Can not merge different or full stack
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-- Cannot merge different or full stack
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return false
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end
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@ -1,4 +1,4 @@
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-- can be overriden by mods
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-- can be overridden by mods
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function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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if damage == 0 or player:get_armor_groups().immortal then
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return 0.0
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@ -121,7 +121,7 @@ function core.get_player_radius_area(player_name, radius)
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end
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-- To be overriden by protection mods
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-- To be overridden by protection mods
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function core.is_protected(pos, name)
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return false
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