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Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929)

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sfan5 2023-12-13 13:15:59 +01:00 committed by GitHub
parent 6eb9269741
commit d1a55e9ca4
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3 changed files with 6 additions and 72 deletions

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@ -8837,8 +8837,8 @@ Used by `minetest.register_node`.
-- depending on the alpha channel being below/above 50% in value
-- * "blend": The alpha channel specifies how transparent a given pixel
-- of the rendered node is
-- The default is "opaque" for drawtypes normal, liquid and flowingliquid;
-- "clip" otherwise.
-- The default is "opaque" for drawtypes normal, liquid and flowingliquid,
-- mesh and nodebox or "clip" otherwise.
-- If set to a boolean value (deprecated): true either sets it to blend
-- or clip, false sets it to clip or opaque mode depending on the drawtype.