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Add set_breath and get_breath to lua API.
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ab145c8827
commit
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14 changed files with 195 additions and 19 deletions
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@ -702,6 +702,33 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
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return 1;
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}
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// set_breath(self, breath)
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int ObjectRef::l_set_breath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if(co == NULL) return 0;
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u16 breath = luaL_checknumber(L, 2);
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// Do it
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co->setBreath(breath);
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co->m_breath_not_sent = true;
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return 0;
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}
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// get_breath(self)
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int ObjectRef::l_get_breath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if(co == NULL) return 0;
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// Do it
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u16 breath = co->getBreath();
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lua_pushinteger (L, breath);
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return 1;
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}
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// set_inventory_formspec(self, formspec)
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int ObjectRef::l_set_inventory_formspec(lua_State *L)
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{
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@ -1098,6 +1125,8 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_look_yaw),
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luamethod(ObjectRef, set_look_yaw),
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luamethod(ObjectRef, set_look_pitch),
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luamethod(ObjectRef, get_breath),
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luamethod(ObjectRef, set_breath),
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luamethod(ObjectRef, set_inventory_formspec),
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luamethod(ObjectRef, get_inventory_formspec),
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luamethod(ObjectRef, get_player_control),
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@ -179,6 +179,12 @@ private:
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// set_look_yaw(self, radians)
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static int l_set_look_yaw(lua_State *L);
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// set_breath(self, breath)
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static int l_set_breath(lua_State *L);
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// get_breath(self, breath)
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static int l_get_breath(lua_State *L);
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// set_inventory_formspec(self, formspec)
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static int l_set_inventory_formspec(lua_State *L);
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