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Clean up Mapgen
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6 changed files with 798 additions and 3234 deletions
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@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MAPGENV6_HEADER
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#define MAPGENV6_HEADER
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#include "dungeongen.h"
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#include "mapgen.h"
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#define AVERAGE_MUD_AMOUNT 4
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#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
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enum BiomeType
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{
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@ -74,13 +74,17 @@ struct MapgenV6Params : public MapgenParams {
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class MapgenV6 : public Mapgen {
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public:
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//ManualMapVoxelManipulator &vmanip;
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int ystride;
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v3s16 csize;
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u32 flags;
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u32 blockseed;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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v3s16 central_area_size;
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int volume_nodes;
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Noise *noise_terrain_base;
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Noise *noise_terrain_higher;
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@ -90,21 +94,20 @@ public:
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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float *map_terrain_base;
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float *map_terrain_higher;
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float *map_steepness;
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float *map_height_select;
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float *map_trees;
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float *map_mud;
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float *map_beach;
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float *map_biome;
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NoiseParams *np_cave;
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u32 flags;
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float freq_desert;
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float freq_beach;
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content_t c_stone;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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content_t c_sand;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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MapgenV6(int mapgenid, MapgenV6Params *params);
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~MapgenV6();
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@ -112,21 +115,37 @@ public:
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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double baseRockLevelFromNoise(v2s16 p);
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static s16 find_ground_level(VoxelManipulator &vmanip,
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v2s16 p2d, INodeDefManager *ndef);
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static s16 find_stone_level(VoxelManipulator &vmanip,
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v2s16 p2d, INodeDefManager *ndef);
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef);
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double tree_amount_2d(u64 seed, v2s16 p);
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float baseTerrainLevel(float terrain_base, float terrain_higher,
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float steepness, float height_select);
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float baseTerrainLevelFromNoise(v2s16 p);
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float baseTerrainLevelFromMap(v2s16 p);
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float baseTerrainLevelFromMap(int index);
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s16 find_ground_level(v2s16 p2d);
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s16 find_stone_level(v2s16 p2d);
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bool block_is_underground(u64 seed, v3s16 blockpos);
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double base_rock_level_2d(u64 seed, v2s16 p);
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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double get_mud_add_amount(u64 seed, v2s16 p);
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bool get_have_beach(u64 seed, v2s16 p2d);
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BiomeType get_biome(u64 seed, v2s16 p2d);
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float getTreeAmount(v2s16 p);
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float getTreeAmount(int index);
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float getMudAmount(v2s16 p);
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float getMudAmount(int index);
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bool getHaveBeach(v2s16 p);
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bool getHaveBeach(int index);
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BiomeType getBiome(v2s16 p);
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BiomeType getBiome(int index, v2s16 p);
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u32 get_blockseed(u64 seed, v3s16 p);
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void calculateNoise();
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int generateGround();
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void addMud();
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void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
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void addDirtGravelBlobs();
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void growGrass();
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void placeTrees();
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void generateCaves(int max_stone_y);
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};
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struct MapgenFactoryV6 : public MapgenFactory {
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