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Add option to set water opaque (mainly for stylistic choice)

This commit is contained in:
Perttu Ahola 2011-11-03 23:06:57 +02:00
parent f5995337e8
commit d0fdfd44c5
5 changed files with 39 additions and 9 deletions

View file

@ -81,6 +81,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
bool fancy_trees;
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
// Client options
{
@ -125,6 +126,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
else
clouds_3d = m_data->clouds_3d;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
else
opaque_water = m_data->opaque_water;
}
// Server options
{
@ -260,6 +268,12 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+60);
Environment->addCheckBox(opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
wgettext("Opaque water"));
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
@ -377,9 +391,9 @@ void GUIMainMenu::acceptInput()
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
@ -387,9 +401,14 @@ void GUIMainMenu::acceptInput()
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
m_accepted = true;