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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "threads.h"
#include "utility.h"
#include <string>
class IGameDef;
@ -205,11 +204,6 @@ struct TileSpec
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
dstream<<"WARNING: TileSpec: alpha != 255 "
"but not MATERIAL_ALPHA_VERTEX"
<<std::endl;
if(material_type == MATERIAL_ALPHA_NONE)
material.MaterialType = video::EMT_SOLID;
else if(material_type == MATERIAL_ALPHA_VERTEX)
@ -230,7 +224,7 @@ struct TileSpec
}
AtlasPointer texture;
// Vertex alpha
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
// Material parameters
u8 material_type;