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Properly and efficiently use split utility headers
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73 changed files with 130 additions and 159 deletions
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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include "threads.h"
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#include "utility.h"
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#include <string>
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class IGameDef;
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@ -205,11 +204,6 @@ struct TileSpec
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// Sets everything else except the texture in the material
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void applyMaterialOptions(video::SMaterial &material) const
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{
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if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
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dstream<<"WARNING: TileSpec: alpha != 255 "
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"but not MATERIAL_ALPHA_VERTEX"
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<<std::endl;
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if(material_type == MATERIAL_ALPHA_NONE)
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material.MaterialType = video::EMT_SOLID;
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else if(material_type == MATERIAL_ALPHA_VERTEX)
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@ -230,7 +224,7 @@ struct TileSpec
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}
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AtlasPointer texture;
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// Vertex alpha
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// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
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u8 alpha;
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// Material parameters
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u8 material_type;
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