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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
#include "utility.h"
#include "settings.h"
#include "mesh.h"
#include <ICameraSceneNode.h>
@ -30,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h" // For texture atlas making
#include "gamedef.h"
#include "util/string.h"
#include "util/container.h"
#include "util/thread.h"
#include "util/numeric.h"
/*
A cache from texture name to texture path