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Properly and efficiently use split utility headers
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73 changed files with 130 additions and 159 deletions
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "debug.h"
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#include "main.h" // for g_settings
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#include "filesys.h"
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#include "utility.h"
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#include "settings.h"
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#include "mesh.h"
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#include <ICameraSceneNode.h>
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@ -30,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h" // For texture atlas making
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#include "gamedef.h"
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#include "util/string.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include "util/numeric.h"
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/*
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A cache from texture name to texture path
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