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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include <fstream>
#include "inventory.h"
#include "constants.h" // BS
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
@ -66,6 +67,11 @@ void ServerActiveObject::registerType(u16 type, Factory f)
m_types.insert(type, f);
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;
}
ItemStack ServerActiveObject::getWieldedItem() const
{
const Inventory *inv = getInventory();