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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "server.h"
#include "utility.h"
#include <iostream>
#include <queue>
#include "clientserver.h"
@ -49,10 +48,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sha1.h"
#include "base64.h"
#include "tool.h"
#include "util/string.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "hex.h"
#include "util/string.h"
#include "util/pointedthing.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -676,7 +676,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
FOV setting. The default of 72 degrees is fine.
*/
float camera_fov = (72.0*PI/180) * 4./3.;
float camera_fov = (72.0*M_PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;