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Properly and efficiently use split utility headers
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73 changed files with 130 additions and 159 deletions
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@ -19,11 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "constants.h"
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#include "utility.h"
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#include "gamedef.h"
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#include "connection.h" // PEER_ID_INEXISTENT
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#include "settings.h"
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#include "content_sao.h"
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#include "util/numeric.h"
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Player::Player(IGameDef *gamedef):
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touching_ground(false),
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