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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -19,11 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "constants.h"
#include "utility.h"
#include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT
#include "settings.h"
#include "content_sao.h"
#include "util/numeric.h"
Player::Player(IGameDef *gamedef):
touching_ground(false),