mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Properly and efficiently use split utility headers
This commit is contained in:
parent
1bc37d576c
commit
d0ea6f9920
73 changed files with 130 additions and 159 deletions
|
@ -28,12 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <set>
|
||||
#include <vector>
|
||||
#include "clientobject.h"
|
||||
#include "utility.h" // For IntervalLimiter
|
||||
#include "gamedef.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "filesys.h"
|
||||
#include "filecache.h"
|
||||
#include "localplayer.h"
|
||||
#include "util/pointedthing.h"
|
||||
|
||||
struct MeshMakeData;
|
||||
class MapBlockMesh;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue