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Properly and efficiently use split utility headers

This commit is contained in:
Perttu Ahola 2012-06-17 02:40:36 +03:00
parent 1bc37d576c
commit d0ea6f9920
73 changed files with 130 additions and 159 deletions

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@ -28,12 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include <vector>
#include "clientobject.h"
#include "utility.h" // For IntervalLimiter
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
#include "util/pointedthing.h"
struct MeshMakeData;
class MapBlockMesh;