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Use unique_ptrs for leveldb db and iterators

This commit is contained in:
Desour 2023-03-03 14:53:37 +01:00 committed by DS
parent 8445c5fe60
commit d0bcdff5ce
2 changed files with 19 additions and 30 deletions

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if USE_LEVELDB
#include <memory>
#include <string>
#include "database.h"
#include "leveldb/db.h"
@ -31,7 +32,7 @@ class Database_LevelDB : public MapDatabase
{
public:
Database_LevelDB(const std::string &savedir);
~Database_LevelDB();
~Database_LevelDB() = default;
bool saveBlock(const v3s16 &pos, const std::string &data);
void loadBlock(const v3s16 &pos, std::string *block);
@ -42,14 +43,14 @@ public:
void endSave() {}
private:
leveldb::DB *m_database;
std::unique_ptr<leveldb::DB> m_database;
};
class PlayerDatabaseLevelDB : public PlayerDatabase
{
public:
PlayerDatabaseLevelDB(const std::string &savedir);
~PlayerDatabaseLevelDB();
~PlayerDatabaseLevelDB() = default;
void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
@ -57,14 +58,14 @@ public:
void listPlayers(std::vector<std::string> &res);
private:
leveldb::DB *m_database;
std::unique_ptr<leveldb::DB> m_database;
};
class AuthDatabaseLevelDB : public AuthDatabase
{
public:
AuthDatabaseLevelDB(const std::string &savedir);
virtual ~AuthDatabaseLevelDB();
virtual ~AuthDatabaseLevelDB() = default;
virtual bool getAuth(const std::string &name, AuthEntry &res);
virtual bool saveAuth(const AuthEntry &authEntry);
@ -74,7 +75,7 @@ public:
virtual void reload();
private:
leveldb::DB *m_database;
std::unique_ptr<leveldb::DB> m_database;
};
#endif // USE_LEVELDB