mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
This commit is contained in:
parent
43822de5c6
commit
d04d8aba70
27 changed files with 1207 additions and 554 deletions
|
@ -55,6 +55,15 @@ MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
|
|||
param2 = a_param2;
|
||||
}
|
||||
|
||||
void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
|
||||
{
|
||||
if (f.palette) {
|
||||
*color = (*f.palette)[param2];
|
||||
return;
|
||||
}
|
||||
*color = f.color;
|
||||
}
|
||||
|
||||
void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f)
|
||||
{
|
||||
// If node doesn't contain light data, ignore this
|
||||
|
@ -146,7 +155,8 @@ bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodem
|
|||
u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
|
||||
{
|
||||
const ContentFeatures &f = nodemgr->get(*this);
|
||||
if(f.param_type_2 == CPT2_FACEDIR)
|
||||
if (f.param_type_2 == CPT2_FACEDIR ||
|
||||
f.param_type_2 == CPT2_COLORED_FACEDIR)
|
||||
return (getParam2() & 0x1F) % 24;
|
||||
return 0;
|
||||
}
|
||||
|
@ -154,7 +164,8 @@ u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
|
|||
u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
|
||||
{
|
||||
const ContentFeatures &f = nodemgr->get(*this);
|
||||
if(f.param_type_2 == CPT2_WALLMOUNTED)
|
||||
if (f.param_type_2 == CPT2_WALLMOUNTED ||
|
||||
f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
|
||||
return getParam2() & 0x07;
|
||||
return 0;
|
||||
}
|
||||
|
@ -176,7 +187,7 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
|
|||
{
|
||||
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
|
||||
|
||||
if (cpt2 == CPT2_FACEDIR) {
|
||||
if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
|
||||
static const u8 rotate_facedir[24 * 4] = {
|
||||
// Table value = rotated facedir
|
||||
// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
|
||||
|
@ -216,7 +227,8 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
|
|||
u8 index = facedir * 4 + rot;
|
||||
param2 &= ~31;
|
||||
param2 |= rotate_facedir[index];
|
||||
} else if (cpt2 == CPT2_WALLMOUNTED) {
|
||||
} else if (cpt2 == CPT2_WALLMOUNTED ||
|
||||
cpt2 == CPT2_COLORED_WALLMOUNTED) {
|
||||
u8 wmountface = (param2 & 7);
|
||||
if (wmountface <= 1)
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue