1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Add hardware node coloring. Includes:

- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
This commit is contained in:
Dániel Juhász 2017-01-12 15:46:30 +01:00 committed by Ekdohibs
parent 43822de5c6
commit d04d8aba70
27 changed files with 1207 additions and 554 deletions

View file

@ -378,9 +378,6 @@ public:
video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params);
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
video::IImage* generateImage(const std::string &name);
video::ITexture* getNormalTexture(const std::string &name);

View file

@ -108,6 +108,12 @@ public:
const std::string &name, u32 *id = NULL) = 0;
virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
/*! Generates an image from a full string like
* "stone.png^mineral_coal.png^[crack:1:0".
* Shall be called from the main thread.
* The returned Image should be dropped.
*/
virtual video::IImage* generateImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
@ -192,7 +198,6 @@ struct TileSpec
texture(NULL),
normal_texture(NULL),
flags_texture(NULL),
alpha(255),
material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
@ -201,22 +206,30 @@ struct TileSpec
shader_id(0),
animation_frame_count(1),
animation_frame_length_ms(0),
rotation(0)
rotation(0),
has_color(false),
color(),
emissive_light(0)
{
}
/*!
* Two tiles are equal if they can be appended to
* the same mesh buffer.
*/
bool operator==(const TileSpec &other) const
{
return (
texture_id == other.texture_id &&
/* texture == other.texture && */
alpha == other.alpha &&
material_type == other.material_type &&
material_flags == other.material_flags &&
rotation == other.rotation
);
}
/*!
* Two tiles are not equal if they must be in different mesh buffers.
*/
bool operator!=(const TileSpec &other) const
{
return !(*this == other);
@ -233,7 +246,7 @@ struct TileSpec
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_LIQUID_OPAQUE:
material.MaterialType = video::EMT_SOLID;
@ -274,8 +287,6 @@ struct TileSpec
video::ITexture *normal_texture;
video::ITexture *flags_texture;
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
// Material parameters
u8 material_type;
u8 material_flags;
@ -286,5 +297,14 @@ struct TileSpec
std::vector<FrameSpec> frames;
u8 rotation;
//! If true, the tile has its own color.
bool has_color;
/*!
* The color of the tile, or if the tile does not own
* a color then the color of the node owning this tile.
*/
video::SColor color;
//! This much light does the tile emit.
u8 emissive_light;
};
#endif