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Add hardware node coloring. Includes:

- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
This commit is contained in:
Dániel Juhász 2017-01-12 15:46:30 +01:00 committed by Ekdohibs
parent 43822de5c6
commit d04d8aba70
27 changed files with 1207 additions and 554 deletions

View file

@ -638,6 +638,19 @@ node definition:
bit 4 (0x10) - Makes the plant mesh 1.4x larger
bit 5 (0x20) - Moves each face randomly a small bit down (1/8 max)
bits 6-7 are reserved for future use.
paramtype2 == "color"
^ `param2` tells which color is picked from the palette.
The palette should have 256 pixels.
paramtype2 == "colorfacedir"
^ Same as `facedir`, but with colors.
The first three bits of `param2` tells which color
is picked from the palette.
The palette should have 8 pixels.
paramtype2 == "colorwallmounted"
^ Same as `wallmounted`, but with colors.
The first five bits of `param2` tells which color
is picked from the palette.
The palette should have 32 pixels.
collision_box = {
type = "fixed",
fixed = {
@ -3707,6 +3720,9 @@ Definition tables
when displacement mapping is used
Directions are from the point of view of the tile texture,
not the node it's on
* `{name="image.png", color=ColorSpec}`
* the texture's color will be multiplied with this color.
* the tile's color overrides the owning node's color in all cases.
* deprecated, yet still supported field names:
* `image` (name)
@ -3749,8 +3765,17 @@ Definition tables
special_tiles = {tile definition 1, Tile definition 2}, --[[
^ Special textures of node; used rarely (old field name: special_materials)
^ List can be shortened to needed length ]]
alpha = 255,
color = ColorSpec, --[[
^ The node's original color will be multiplied with this color.
^ If the node has a palette, then this setting only has an effect
^ in the inventory and on the wield item. ]]
use_texture_alpha = false, -- Use texture's alpha channel
palette = "palette.png", --[[
^ The node's `param2` is used to select a pixel from the image
^ (pixels are arranged from left to right and from top to bottom).
^ The node's color will be multiplied with the selected pixel's
^ color. Tiles can override this behavior.
^ Only when `paramtype2` supports palettes. ]]
post_effect_color = "green#0F", -- If player is inside node, see "ColorSpec"
paramtype = "none", -- See "Nodes" --[[
^ paramtype = "light" allows light to propagate from or through the node with light value