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MeshMakeData: Explain members, and add grid size and minimap flag

This commit is contained in:
Desour 2025-01-08 10:01:13 +01:00 committed by DS
parent c0ce918d77
commit d044c27b5f
6 changed files with 49 additions and 35 deletions

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@ -309,8 +309,9 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
std::vector<ItemPartColor> *colors, const ContentFeatures &f)
{
MeshMakeData mesh_make_data(client->ndef(), 1);
MeshMakeData mesh_make_data(client->ndef(), 1, client->getMeshGrid());
MeshCollector collector(v3f(0.0f * BS), v3f());
mesh_make_data.m_generate_minimap = false;
mesh_make_data.m_smooth_lighting = false;
mesh_make_data.m_enable_water_reflections = false;
MapblockMeshGenerator gen(&mesh_make_data, &collector);